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RICHARD PETTY vs. PAUL RAND: Design for the Walmart/Nascar Crowd

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pettyVSrand.jpg

WalMart and Nascar rarely conjure up visions of fine design, especially among designers. However, according to Wikipedia, Nascar fans have the most brand-loyalty in all of sports and it makes up the second largest sport in America (when comparing TV revenue). Walmart, in spite of some questionable practices, receives nearly 1 out of every 10 US dollars spent in retail stores nationally.

Recently, I’ve been working with a client that is targeting what I’ve termed “the Walmart/Nascar crowd.” Realizing the vast difference between how I think and see things, I decided to try and implement a few informal research methods so that I could get a better grasp not only on my audience, but also on just how us designers might differ from the Walmart/Nascar crowd.

One part of this informal research was a survey to discover how color impacted viewer’s perception of the sign/logo prototype. Actually, all we were really wanting to discover was how people perceived the prototypes and whether or not they would place the client in the correct price bracket just by the appearance of the sign. But, personally, I was anxious to see if we designers saw the slight color variations (and the prototypes as a whole) differently than the other test members.

This was by no means a definitive study and it certainly wasn’t statistically viable, nonetheless I think it was valuable and interesting. For my client, the survey reinforced our assumptions that the current prototype would be perceived correctly as an interstate hotel that was an affordable/basic hotel. For my personal curiosity, the survey revealed a distinct difference between us designers and the other study participants.

In almost every case, the designers perceived the same prototype version as the more upscale of the three. While, among the rest of the participants, this same prototype was the most common selection as the most economical version of the three prototypes.

I always knew we had a different perspective than a majority of the population. As designers, I believe we pay much more attention to what the products we use or the brands we frequent look like… we either like the very well designed or the very obscurely designed. We see details and make connections that the general public don’t see even if we point them out. As one of my professors often says in his distinct Argentinian accent, “the majority of people have potatoes for eyes.”

This whole project has got me thinking more about my role as a designer. Is my role to bring a bit more sophistication to the visual language of this Walmart/Nascar crowd when I work on projects for them? Or in doing so do I actually do a disservice to my client? Personally, in this case, I believe many of the directions I was advocating early in the design process would have done just that. In my attempts to bring a bit more sophistication while retaining the sense of economy, I think I underestimated the gap between my perception and the perception of the Walmart/Nascar crowd. I also overestimated the visual language and recall of this audience. They consistently failed to see connections between the prototypes and other identities that I personally and several of the other designers had trouble getting around.

What resulted thus far from the project is a prototype that is a bit too mundane, and obvious for most designers (in fact I was slightly embarrassed to send the prototype to some of my designer friends). My training would suggest that the prototype should be more distinguishable, memorable and have more depth, but I would strongly critique that position in this case. With this audience and with this client it is critical that the identity reinforce the basic, economic, no-frills nature of the brand.

I’m not sure I could have written that last sentence had I not ventured into the research portion of my project. I probably would still be fighting to get some of those first prototypes approved, and terribly disappointed with the direction of the final logo. By including this research in my process, I have thoroughly enjoyed, what could have been a very frustrating, mundane project. It may have actually steered this project away from a design that maybe could have been selected for a publication or annual, but in the end I’d rather have my client be financially rewarded and thanking me for my part in it.

When the project is finalized, I may post some of my process and reveal some of the prototypes that were shelved early in the process. I think it might make for interesting dialogue—not necessarily about my logo design, but about the gap between us as designers and the public we speak to. On this project, that gap seems much larger than I assumed.

I’m also continuing to send out my survey to see if the trends I noticed between designers and the target audience are reinforced and hope to give an update on that as well. And I might even buy a red leather #8 Budweiser Dale Earnhardt Jr. jacket and grow me a goatee or a handlebar mustache just to get a further sense of what its like to fit in with one of the largest consumer groups in North America… my apologies for the stereotyping

And my apologies to yale.edu and talladegawalk.com for borrowing the above photos.

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Comments (47)

p.berkbigler said:

I’m curious to know where you feel you might fall on the following continuums in the midst of this project especially:

Design is a process of leading Design is a process of identifying and responding

Design communicates its audience’s desires back to it Design prompts and highlights consideration of existing desires as well as potentially unrealized ones

A designer is a facilitator A designer is an instigator

Design recognizes and presents Design reveals and illuminates

Your analysis / examination opens a lot of potential discussions about how we choose to practice design, and our base philosophies of involvement in design. While I’d quickly love to spiel of in the directions that several moments from graphic design history bring to mind (I’m in the midst of prepping for a course lecture / session for tomorrow morning), it strikes me that it’s just treading old ground in well-worn steps to put forth the “Don’t simply be a follower / facilitator as a designer - use the ability to really see and engage / illuminate an audience no matter what they might initially understand or not understand.”

Just curious to throw several of these balls into the ring and see how the bounce with you and our readers…

Adrian said:

I would love to have seen the work you are talking about and read the survey you gave. Without it, it seems almost too abstract to comment on. Based on my understanding of what you are saying, though, I strongly disagree.

I think it is unfair to create a category called the Wal-Mart/Nascar crowd. Yes, this consumer group exists, but I don’t think that this group would have a different response to your survey than a Target/Barnes & Noble sample or some group that might be perceived as “higher class.” The truth is that the majority of ALL people in ALL classifications aren’t going to be sophisticated in their understanding of design and the visual language. That is ok! That is why we have jobs. We design because we are more sensitive to those things. That is a skill, not something that makes us less qualified than the end users. It isn’t our job to dumb down everything to a level that insults the viewer’s intelligence. Maybe they don’t fully understand design, but that doesn’t mean that their lives aren’t improved by it!

Designers are experts. Think of it in terms of another field. Does a doctor simplify a surgical procedure just because the patient doesn’t understand how their heart works? Does an architect make buildings out of Kleenex just because the client has a runny nose? Our job, no our responsibility as designers is to improve life through design. When a client asks for something bad it is our job to educate them, not to bend over backwards because they don’t get it. If we rely on people that don’t understand design to dictate how things are created, our most valuable asset is destroyed!

Another question: How many “Wal-Mart consumers” own an iPod? Do they have to understand design to appreciate it? Could the iPod have been created based on surveys given to focus groups of any kind? I think not.

Paul, some very good, very large questions. The continuums strike me as interesting, but slightly dangerous. Dangerous because it suggests that a process of leading opposes a process of identifying and responding—that facilitating and instigating are on opposite ends of the spectrum.

Wow. Adrian, you certainly feel strongly for something that is “almost too abstract to comment on.”

I find it silly to suggest that the “Walmart crowd” would not respond any different to a design than those that fall into the “Target crowd.”

And certainly doctors shouldn’t dumb down surgery to my level, but have you been to a doctor that begins by asking you how you feel, what you feel, where you feel it? That sounds pretty close to a focus group to me. And the dozens of tests that can be done (X-ray, MRI, etc.) seem to me to fall into the category of “research.” I hope he uses that research to inform his “expert” opinion and diagnosis.

Engaging the users in the design process, and in particular the Industrial design process is a common practice… especially when designing for people that don’t share much in common with you.

If Apple were to design a product for the aging, do you think they could rely only on the ingeniuty and assumptions of their design team? Not fully, they’d at some point (or several) have to engage the audience, see what is needed and then go from there. There are times when we as designers need more insight into our audience, because they are foreign.

My experience has been that “expertise” often doesn’t breed empathy. But empathy has the potential to breed insight and clearer vision.

Adrian said:

Interesting. Perhaps we disagree less than I first suspected. I still would be interested in seeing the different logo concepts, the survey questions, and the results. That could take our discussion out of the hypothetical and give us something real to toss around…

dj_sissor said:

This is particularly interesting to me, especially since my company has several products that has NASCAR branding on them… and we are trying to get into wal-mart.

Put up the examples and your research info!

Also, I love the questions you’ve asked. Certainly something to think about…

Greg said:

I have the dubious distinction of living, working, and designing smack dab in the middle of NASCAR Country, Mississippi, and I’d like to offer a little my insights.

The consumer groups that you’re discussing most certainly exist, but they exist in a continuum. The most sophisticated design consumers on the Wallmart set are on about the same level as the least sophisticated of the Target set. In fact, it could be argued that these fringe dwellers are not different consumer groups, but one in the same–A sort of bridge between two slightly different cultures.

What this means is that there is a “trickle down” effect in the consumption of design at work as the higher-end designs of Target move into the less sophisticated aisles of Wallmart. This can be seen in the evolution of Wallmart’s design. The Wallmart you walk into today is far more design conscious than it was five years ago. It’s as if the Wallmart audience has “learned” to read and engage with more subtle design elements, so Wallmart has been more willing to put more sophisticated designs in their stores.

Another example of “trickle-down” design is in Wallmart’s recent national spots. Just this week I’ve seen two television commercials that replace the ridiculous animated smiley face with much more JC Penny or Sears influenced spots.

So, what does this mean to designers who try to target the Wallmart crowd? Aim high, but don’t over do it. Don’t be afraid to toss some Target design towards the Wallmart crowd’s way. More than likely they’ll respond well to it. Keep an eye out for the trends in higher-end designs that have been around for a while, and utilize those. Chances are that many of the Dale Jr. fans will be acquainted with them. Sure, simple is still best, and you don’t want to present designs that are too conceptualized, but isn’t that one of the foundations of good design?

Is there a difference between the perception of designers down here and those of their audience? You better believe it. I’d wager, though, that you’ll find this to be true no matter what your target consumer group might be. When you practice a craft with any intensity you can’t avoid a shift in your perceptions of that craft. Good jazz musicians can hear things in their music that the average aficionado can only grasp at. A physicist has a largely different view of the world around them than might the layman. A landscaper notices differences in trees that go unnoticed by most of us. The same goes for good designers and their designs.

Suzanne said:

I don’t know if this will be of any interest or not… but I just noticed that Oprah today is going to be about the topic of “Class In America”. It will cover why class matters and why we should care. Also, “The three unspoken things that reveal your class.”

Greg said:

Well, let Opera settle the matter and we can all get back to work. I suspect that your favorite typeface or disposition towards the milinium swoosh wont maker her list of “the three unspoken things that reveal your class.”

Bennett said:

Greg, If you can’t understand the appeal and reality of Oprah, then you have no hope of communicating with the average American. Maybe check out Oprah every once in a while so you will learn how to communicate with a large percentage of women in this country (and even Mississippi I would assume) … or you can continue to insult people that just offer a bit of useful information.

Greg said:

My appologies. I never meant to offend. I respect Operah and all. Just making a funny. Or at least I thought I was making a funny.

Bennett said:

Greg, Sorry that I misunderstood you. It is easy to get offended/offend when we are without our non-verbal communication. Now, back on subject …

Adrian said:

Yeah Greg, we can rip on Wal-Mart and Nascar, but Oprah is just crossing the line. That is a whole other class of people don’t you know. Sorry, I know I am missing the point, but that just strikes me as funny.

…yeah. Again, my apologies to the Nascar and Walmart crowd. And Greg, I think you are right on about the continuum. None of this stuff is clearly defined. As a designer I often am more interested in the oddities of research than the median. Give me a rootin’ tootin’ redneck Nascar fan and let me see if I can connect with them over a more “normal” mundane Walmart shopper.

I think that was one thing that struck me in this was how different mine and other designers opinions and perceptions were from the “non-designers.” Because the non-designers were not on the fringe of humanity. They were normal, people… except my brother.

I do want to kind of skirt around the actual logo and research, as it is still taking shape. And I’m not sure I’ve got the kahonas to subject myself to a blog critique… especially on this project. For the mean time, I think there is lots to discuss in all this.

First, how simple it is to do a simple inquiry/survey that can make a mundane project a bit more fascinating.

Second, the gap between designer and audience… how can we be creative to cross that divide?

Third, I like this whole idea of “trickle-down” design versus “socialist” design. I have a bad taste for Reaganomics… too much time in Seattle. And living in Canada now, may have put a little socialism in my system.

I find myself coming back to the continuums Paul first proposed, and maybe being a little more comfortable with them, as long as we all agree that we are probably all somewhere in the middle. Hopefully no one is so dense to be way out on the extreme left or right… although I’d bet their designs would be awesome, terrifying, but awesome.

Bennett said:

Adrian, You know better than that. It’s not ripping on Oprah that was the perceived problem, it was insulting someone when they were just sharing some information.

Am I getting too offended again … Am I missing the humor in your comment as well? Can we actually move on now?

Adrian said:

Bennett and Suz, Sorry if I offended you, too. I just thought it was funny that first person to get offended had to do with Oprah instead of Nascar. I actually did watch the Oprah - Betsy tivo’ed it. Actually pretty interesting.

Clint, I am starting to get nervous when words like “socialist” are brought into the discussion and it gets broken down to “right and left.” I will just leave that alone, bucause I don’t think good design has much to do with political points of view just like I don’t think that design should change depending on a class of people.

Let me put this way: If anything can cross the lines of class, politics, religion, age, sex, etc. it is DESIGN! Do research, yes. Understand the problem, yes. But don’t intentionally create bad design because you think the audience isn’t capable of appreciating good design! Give your audience some credit. Again, I think of the iPod. There is a reason there isn’t a Nascar edition: because it is good design by itself. It doesn’t need to be changed for every different class of people. Good design is going to break down the barriers that you are trying to reinforce with your research! If the design reminds me of the fact that I am poor, how can that be a good thing? Frankly, I find that offensive. Good design should be universal. At least that is what we should be striving for.

So you created a crappy logo. Who hasn’t? So your client chose the logo you didn’t want them to. That happens all the time. In the end, I think that rationalizing bad design does more harm than good.

Greg said:

I like Adrian’s view, but something about this shotgun approach to design bothers me. I like the idea of a world where all design is aimed at the highest mark and all the soda cans have evocative logos and proper kerning abounds, but it runs into problems when you look at design as language. You don’t drop Proust on second graders and expect them to pay attention to, much less get, it.

Don’t get me wrong. I’m not trying to imply that the Wallmart/Nascar crowd is on the same cognitive level as second graders, but in regards to the language of design they’re just less sophisticated. If you want to speak to them though design you have to come at them with something they can understand. Your work doesn’t have to be intentionally bad, but it can’t overwhelm them or they just won’t get it.

It’s a real challenge. To continue the literary analogy above–I understand that it’s much harder to write a good children’s book then most people think. That’s why there aren’t as many Where the Wild Things Are out there. The same goes for design aimed at less design savvy audiences. You have to work harder to keep something simple yet effective.

Not that I’m trying to defend it, but this could explain the proliferation of elements that we as designers abhor (i.e. the swoosh, papyrus, etc.). Maybe these elements are so common because they are accessible to the common people.

Bennet and Suzanne, again I apologize. As you may know, Mississippi is the Hospitality State. I’d have to check the books, but it might be a punishable crime down here to offer offense, even in this digital age.

Adrian, I don’t think just because socialist and “trickle-down” originated as political terms doesn’t mean we can’t use them to illustrate or discuss design. I use them to illustrate different ways of thinking about how we approach design… what Paul called our “base philosophies”. They kind of amuse me, but if they are a hinderance to you we can stop using them here.

I would make one modification about your statement on design crossing the classes. I’d suggest that “visual communication” is one of the basic parts of life.

Research has nothing to do with reinforcing barriers. It is an attempt to get a better understanding of how people see things differently. Categorizing them is just a necessary evil to help us design for a diverse public. I think Greg touches on this nicely.

Here’s a quote from Richard Saul Wurman: “While it might be more challenging to communicate abstract ideas with concrete words, it is not impossible. In fact, you can almost always move your messages closer to the concrete.”

Again, one of the points this little expirement made to me, was that sometimes what I think is concrete to my audience actually isn’t.

Good design is rarely if ever universal. The iPod is a terrific design for its audience (middle class 10-30 somethings with a desire to be distinguished from the crowd?). But it is irrelevant to much of society… the deaf (unless we’ve fixed the closed captioning issue), my grandma, the poor, my brother. That doesn’t take anything away from the iPod, but it certainly isn’t universal design.

Another example of how difficult universal design is: curbs on streets are good designs to protect pedestrians, but they are a near impossibility and even with ramps are extremely limiting for those that only have wheelchair access.

My problem isn’t that the logo I designed is something that is fairly mundane and pedestrian, but that I am NOT so sure it isn’t a good design solution. That kind of caught me off-guard. I began to wonder if some of my “better” designs would actually be poor visual communications… make sense? If they were perceived as the wrong price bracket by those that it was targetted towards, then they certainly would be poor visual communications.

A final note, it’s not very inviting to share “crappy” work if it has already been evaluated without being seen.

One more note on the iPod. Where I think it succeeds most is in its usability. That is the closest it comes to being universally a good design. From an aesthetic perspective, I’m not sure if it is all that universally successful. I wonder for instance if the iPod is as popular in countries where the color white is connected with death. Or in the case of Nascar, where white is considered unfinished…just asking for the latest combination of Lowes, Dunkin Donuts and FedEx decals.

p.berkbigler said:

A couple thoughts that build off of Clint and Greg’s writings:

This thought: “I began to wonder if some of my “better” designs would actually be poor visual communications… make sense? If they were perceived as the wrong price bracket by those that it was targetted towards, then they certainly would be poor visual communications” - as well as Greg’s discussion of the way some of the design notes featured in Target’s products and other design-oriented retail marketing both focus on a very particular aspect of the acquiration and reception of design: price-point.

I was just discussing the Bauhaus and the Arts & Crafts movement with my students, and almost inevitably when you talk about those two pivot-points in design they bring you to a spoken (or maybe unspoken) capitalist coda: both of them made a stirring attempt to bring artistry and fine design into the hands of “the people” and both movements resulted in things that were accessible primarily to the monied upper classes.

Greg’s experience speaks positively of the steady progress of overtly designed things into markets that are “common” - of designed goods reaching the mass that mass production always promised to address. As Target has realized many of the dreams that the industrially linked practices of the Bauhaus initiated, the fruits of design ARE reaching your grandma, your brother, your neighbor, etc. (it delights me to no end to think about the reactions that my Grandma, mother, and other family members have had when they step into overt design marketplaces like IKEA or Target - it viscerally proves how much the wit and ingenuity of designers really does strike and attract an audience)

What I think we’re also wrestling with in this discussion, however, is our comfort as designers, i.e. consumers who are intentionally on the look-out for the exceptions, the spikes in the data, and the rarer instances of “purer design & art” that strike our eyes and minds, as we see many of the hallmarks of what we once appreciated trickling to other eyes and audiences. It could be that we’re simply uncomfortable with design not fitting into our own molds.

It also reminds me of the many times when I’ve had friends and relations talk about how “even five minutes of something you might do would be better than a couple hours of what I’d attempt as a design” - it always produces a warm, designerly glow in my mind / heart, but it also reminds me regularly that design solutions we might take fully for granted or dismiss as pretty simple / pretty base level still have an audience out there. Those seeing even the glimmers of design’s touch in a Wal-Mart one day could as easily be those who are struck hard enough to seek out more and better design in months or years after that initial experience.

I feel it is very much to our merit, however, to ensure that we don’t also coldly reinforce the marketing stereotype that design always equals more expense for the recipient - we have the means to realize fully the ideals and goals of people like William Morris, Walter Gropius, or any number of those influenced by them and hoping to bring design to all levels of society. Let’s make sure that profit doesn’t become the ultimate determinate of where our craft has its impact.

Adrian said:

Clint, To be honest, the stuff you said about socialism and trickle-down went completely over my head. It might be perfectly relevant, but you are going to have to elaborate because right now I have no idea what you are talking about. Maybe that should be a post all by itself.

When Apple designed the iPod they were trying to create something that ANYONE could use. They weren’t targeting “middle class 10-30 somethings with a desire to be distinguished from the crowd.” If you think that is the only people who own them, you need to come out of your bubble. And actually the impact of the iPod goes way beyond just effecting those who own them. Nearly everyone in the world knows what an iPod is, and nearly everybody wants one if they don’t own one. So yeah, it is about as universal as you can get.

Paul brought up price-point and I think that is definitely an undercurrent of what we are talking about here. I think it is a bad idea to design with a specific price-point in mind. Directions like “make it look cheaper than product A and more expensive than product B” takes design in a very bad direction. Price-point is the result of a pricetag, not design. If something looks like it is designed better than something more expensive, that is a great thing for that product because it will have a better chance of selling! If you design with the goal of making it look cheap, people will be more willing to pass it up in favor of something that they perceive as better. Wal-Mart makes money either way, so why should they design their generic products well? I will tell you why. Read this post on BLANK for a good essay on the differences between the design of Wal-Mart and Target’s generic products. By your analysis Wal-Mart is designing for a specific class. Target is designing for a higher class than Wal-Mart. I disagree. I would say Wal-Mart isn’t designing at all (at least it isn’t helping sell their products). They simply rely on their low prices. Target is designing for ANYONE (that is what I meant by universal). They believe that good design will sell better than something that is not designed. It is still cheaper than name brand, but you can’t tell by looking at it. Target has a better chance of selling their generic products and therefore of making more money. That is good design and it has nothing to do with class, gender, sex, politics, religion, etc…

Bennett said:

Apparently the iPod design is too universal. I’m sure that if you look hard enough, you will probably find a Nascar “skin” for your iPod as well.

Bennett said:

Adrian, You can’t actually think that everyone wants an iPod. I have about five family members that could care less about owning an iPod. They may finally know what one is, but they have no need or want for one. Some people are happy with their ten CDs they listen to and therefore have no need for an iPod. A person with no real need to have a computer, also will not want an iPod. Even though the market is huge for the iPod, it is not completely universal.

“If something looks like it is designed better than something more expensive, that is a great thing for that product because it will have a better chance of selling!”

If this were completely true, the star bust would have never been invented.

I agree with some things you are trying to say, but I think you are taking it to an extreme. You can work to design the best possible solution and the most attractive packaging, but you also can’t ignore the visual language that already exists in the market place. If the consumer is expecting something in particular you can’t change every single visual element, just so it fits into your own idea of what perfect design should be. You have to think about what the consumer is expecting, and design the best solution. If you do that, it might not end up looking like Target’s packaging, but it should definitely look better than Walmart’s “Great Value”.

Adrian said:

Extreme? (I can almost hear the echo from our podcast.) I guess, but you won’t hear any apologies from me about that. Your link to Target’s American flag iPod skin is hilarious, by the way. I pray that they haven’t sold more than ten of those; my faith in humanity hangs in the balance.

“If this were completely true, the star burst would have never been invented.”
If I had a time machine, I would go back in time and slap the person who invented the star burst. I despise the star burst with every fiber of my being. There is no bigger insult to a consumer than a star burst. From a design perspective, they are a cop out. They should only be used by used car salesmen and people who need to shout at their customers because they fear an honest human voice will expose the villainy of their true intentions. The only redeeming quality of a star burst is that it is an immediate que to the consumer that they can safely throw the valueless item in the garbage without reading a single word of it. So actually, they are kind of a time saving device.

Nate Voss said:

First, Oprah sucks. I know that was 20 comments ago, but Oprah sucks, and it is okay to say it because I’m a man.

Second, I really like how Clint keeps ripping on his brother.

Third, there is a certain aesthetic that the Nascar, excuse me, NASCAR crowd will gravitate toward. Is it our duty as designers to get them ‘stuff’ that is better-designed? Is better designed the same to a metrosexual designer (side note: is the term ‘metrosexual’ over? I just typed that and it didn’t feel like its still a part of the popular culture) as it is to a die-hard NASCAR fan?

Good design is a good idea well executed. Cut and dry. It isn’t Bauhaus, it isn’t Rand, it isn’t Modern, Post-Modern, or Post-Post Super Modern. It is a good idea that has been well executed. Adding a context to that statement can swing it to “well executed for its defined audience.” And what our audience (m.s. designers) finds to be well executed and their audience (NASCAR) finds to be well executed will be completely different. and the only thing it ever needs to be is well executed for its audience. Otherwise you’re a design-snob. And the world doesn’t like design-snobs. And the world likes Oprah, but I don’t. And that’s A-okay by me.

Adrian said:

Nate, I pretty much agree with everything you said.

“Is it our duty as designers to get them ‘stuff’ that is better-designed?” Absolutely. It is our duty and our moral obligation. That doesn’t mean everything has to look like it was designed by Apple. Like Nate says, it should be well executed. I think Target’s products fit that description. Wal-Mart doesn’t. I haven’t studied enough Nascar design to make a judgement. I suppose Clint and my disagreement comes down to different interpretations of what “well executed” means.

Very well said Nate. I like it a lot.

First, I never suggested Walmart was an example of good design. What I’ve been searching for is how dow we design for the Walmart crowd. I’m pretty certain it is and has to be different than how we design for the iPod crowd. It is difficult because the Walmart crowd is foreign to most of us designers and I don’t think design is as high of a priority in their decision making as it is in ours, or those that shop at Target because of its design.

One thing I would personally add is that I don’t believe design is 100% about the look or aesthetic of the artifact. Good design can include good placement, good results, and good looks. We should not be all about good looks as we see it at this current vantage point in design history and our western viewpoint. We aren’t that far removed from when blackletter type was standard type in Germany and was “good design.”

And I find myself gravitating back to Paul’s continuums. Or at least a continuum. I think there is a continuum in our industry where aesthetics is more and less a part of the design solution. There are times when design is and should be about strikingly original, challenging visuals. And other times where it is less about originallity and about functionality. That’s why I like the term “visual communication design” because it alludes to the diversity of what we do.

Design, in the popular understanding, often connotes making something beautiful (aesthetics). Visual communication, I think brings in the human element of what we do… communicate. We see this same continuum in language and fashion. There are those that write and speak beautifully, but there is an essential group of people that write blandly, but directly. Giving us good instructions to put our next product together, or how to apply the medication properly.

In fashion, there are those that produce startling new designs, but at somepoint someone has to step away from the runway and say, this will look ghastly on my 200 pound aunt Tina.

I guess, I just feel that what you’re admonishing and defending Adrian is in danger of looking at design through a single lense. A lense that is a valuable part of the design spectrum, but it is not the only lense. It is particular to a section of our industry, a period of time and a section of the world’s diverse culture.

My apologies Adrian, this is a little snotty but I think important to remember:

World Population = 6.5 Billion iPods sold worldwide = less than 50 Million

Even if every iPod was sold to a unique individual only 0.77% of the world population has an iPod. That takes nothing away from the exceptional design of the iPod. It is an exceptional design, but honestly, it really is only meant for a section of the world. I don’t know the target audience, but there is one. I honestly haven’t seen anyone over their mid-40’s with one.

Adrian said:

No apologies necessary. I hate to get caught up on the iPod thing, but like I said before, it isn’t only the people who own an iPod who are affected by it. I have no stats, but I would guess that the majority of the Earth’s population at the very least know what an iPod is. It has gone beyond simply being an electronic device: it is a cultural icon. As for age, I know two people in my office alone that are over 45 and own iPods.

I would agree that I look at design through a single lens. My lens is this: Good design makes the world better. The thing I don’t like about the continuum idea is that it implies that something has to be sacrificed. I don’t think that if you want something to be beautiful then usability has to suffer as a result. Or if it is original, then it will alienate some people. My continuum would have good design on one side (iPod) and bad design on the other (star burst). Sometimes we come closer to creating good design than others. That’s ok as long as we are always making our best effort to stay on the good side of the spectrum.

Maybe what we really need to be discussing is what makes “good design”? Or “how can design make the world better?”

I’d say as a designer my objective is first communication, and that I get there through the process of design and the medium of the visual. Communication is not opposite of aesthetics, but Aesthetics does not equal communication.

So if by “good design” we mean something that gains recognition within our industry by publication or award, I’d say that’s a good sign, but not the measuring stick of good design. Sometimes good design is measured more by reduced errors on a form, or increased use of condoms among the sexually active. Certainly aesthetics is important in all of these areas, but it does not always reflect the success of the artefact.

And maybe, just maybe sometimes aesthetics has little impact on successful communication. For instance if we offset printed beautifully designed “out of order” signs and hung them next to the coin deposit of vending machines, I’d guess that they would perform no better than a torn peice of notebook paper with a scribbled “out of order” statement hung in the same place. And when considering the cost and time of the offset version, I’d actually say it is bad design despite of the fact that it is beautiful.

I need to credit my Professor Jorge Frascara and his book Communication Design: Principles, Methods and Practice for some of this terminology and the example.

Adrian said:

I think we probably agree on what good design is. Depending on the project, a well executed design will have a different balance of aesthetics, functionality, simplicity, humor, etc. that communicates the correct message. Basically, it is Nate’s “well executed idea” definition.

I had one other thing to add about Wal-Mart: It seems that we are all in agreement that Wal-Mart’s design is “bad.” However, do you think it is an accident that Wal-Mart’s packaging looks the way it does? Is it meant to look cheap and low quality? Even their logo says “plain and affordable.” Is their “look” an accident that they just don’t care enough to correct, or is this by design? I wouldn’t be surprised if they did the same kind of research as Clint did (but on a larger scale). What if they have the stats to back up their package design? What if they know that “bad” design sells better than “good” design? If they can prove it, doesn’t that essentially eliminate the need for “good design?” It creates a new kind of “design” that spits on a basic belief like “design makes the world better.” The function of design is no longer to make the world a better place. The only value that design has is it’s ability to sell product. It doesn’t matter how it looks, or what it says, or what it does - as long as it sells. That is a depressing apocalyptic scenario! I think that is why I reacted so violently to Clint’s post. A Wal-Mart world is a place that I would rather die than live in. On the bright side though, it reinforces the importance of truely good design. Design CAN improve life. It CAN recognize the value of humanity. It CAN save lives. That is what inspires me and makes me proud to be a designer.

I think we do agree. And I like the elements you put into that definition.

I also think we agree on the assessment of Walmart, although I might add that I think their negative impact on society might go a deeper than just bad design. Organizations like wakeupwallmart.com are ramping up their attacks on Walmart for passing many of their expected business expenses such as basic medical care on to taxpayers, while reaping corportate benefits.

If Walmart finds bad design pays, it does nothing to take away the need or the importance of good design. Walmart and other retailers may also find or believe that quality products, good service, and convenience aren’t moneymakers either. Certainly nothing I want to run my business or life on.

Adrian you have made me think about my client and question whether or not I am offering the best of design to them. And I’m still not sure I have the right answer. But I do feel that it is never wrong to gain clearer understanding of who we are trying to talk to and finding out how our design actually (not theoretically in our own heads) speaks to them.

Adrian said:

Clint, This has been a good discussion!

I better expose my own hypocricy on this before I get struck by lightning. I shop at Wal-Mart regularly. There, I said it. Sometimes their great value products (bad packaging aside) aren’t too bad. So, I would like to change my statement above to read “A world where the only function of design is to sell product is a place that I would rather die than live in” just to take some of the emphasis off “Wal-Mart.”

One interesting observation in our town is that we have 2 Wal-Mart’s and one Target. The average shopper at the Wal-Mart closest to our house is what I would consider a lower class than the Wal-Mart about 10 miles away. The lower class Wal-Mart is more crowded, and dirtier. The Target is pretty nice and is just a little farther than the Wal-Mart. I find it interesting that my wife will travel to the Wal-Mart that is farther away if she has a long shopping list. I think she would shop at the Target if it was a Super Target, though. She also watches Oprah. I feel alot better now that I got all that off my chest.

p.berkbigler said:

Seems like I just can’t stay away from this thread, really! Glad to see that some of the consideration of the continuum is percolating underneath the whole discussion, and just to respond to some of Adrian’s concern about continuums forcing an acceptance of one end point while rejecting the opposite, I’d argue that only happens once you’ve gotten or nearly gotten out to those end points on the scale.

Continuums allow for that beautiful range of moderation and sliding in between two given ends, and I’ve always found that the slide between them is what really generates the majority of the field. I suspect that the voices that call from the two poles of a continuum often sound the most firm, fixed, and emphatic because they also have the purest shades of black and white to them and contradict one another with the starkest contrasts.

To split our hairs even further in the overall discussion, it seems we also need to distinguish several distinct stipulations being made with one shared piece of language: design.

We pursue the practice of design

We examine the function of design

We assess the aesthetic success or failure of a given design

We seek to bring these three related concerns together into a single pursuit that we are willing to continue exploring.

It’s my sense that the majority of the arguments related to design as a practice of communication often lean the most heavily on concerns of design practice and on the functionality of a given design, with aesthetics sometimes entering the ring (though there are plenty of examples of things that are fairly anti-aesthetic that are stunning as functional elements and great tales of design practice - something like the staple/stapler comes to mind in this regard: it functions effectively for its intended purpose, was an awfully innovative realization of a design process, but might not really raise most aesthetic pulses).

When it comes to the aesthetics of design, I think we’ll find that most often some association with price point tends to enter the ring (or where it is most often asserted onto designed goods) - something decently non-functional which could have been the product of a labored, difficult, and ultimately disappointing design process, could still succeed remarkably in its aesthetics and be offered for a high dollar price. Somehow my mind drifts fairly readily to something like a Delorian in this discussion…we’ll see if that opens aesthetic debates about the merits or demerits of that design…

There’s little doubt that much marketing and selling is dramatically overconcerned about the “look” of the thing vs. the thing itself, and that a focus on aesthetic concerns can tread pretty heavily over concerns of function and process. Markets are differentiated by companies in order to better understand and establish their sales venues - design aesthetics and process are made a key portion of the cost to deliver a product into a given market arena, like it or not…

I’m reminded of a fascinating story a designer acquaintence of mine in Philadelphia told at one point - her small design practice had created a multi-page annual report for a school in the city to convey recent developments in both the finance and the educational goals of the school. It was really a fairly low-budget project which she and her designers worked very cleverly to make the most of - 1 or 2-color interior printing used smartly and then covered with an appealing, but still lower dollar cover stock with a 1-color print. The whole piece was topped off by cheap #2 pencils that were available in bulk for practically nothing imprinted with the school’s name and then Japanese bound onto the spine of the booklets.

If memory serves, there were probably just over 500 of the books printed, so not even a big print run - a remarkable success story in terms of the functionality of the piece, the smoothness and savviness of the design process, and even in terms of the aesthetics of the final piece. It looked great, ran well, and fit comfortably within the allotted budget.

Case closed, right?

Unfortunately, not really…

Simultaneous with the printing of these annual reports there remained an ongoing public struggle between many parents who were sending their children to the school and the school administration over budgetary concerns - how tuition money was being spent and whether those paying it really felt they / their children were seeing the benefits of that funding.

The designer / head of the small firm was watching television one evening and saw a news segment focusing on several especially contentious PTA meetings that were taking place at the school, and in the midst of one video segment from one of the meetings she watched a parent stand up in the audience holding one of the booklets she directed and helped to design. While shaking it furiously over the heads of the audience, this parent proceeded to lambast the administration for “wasting valuable tuition dollars on glossy annual reports” when their children weren’t getting the attention those dollars were intended to pay for…

Needless to say, the designer’s jaw dropped a little lower at the turn of events…

We can’t deny that we have helped to craft and create the understanding that well-crafted, aesthetically pleasing design is something that has great value to it in a number of regards - it is simply unfortunate that this so closely translates into price-tag equations as well.

The story about the Annual Report is absolutely relevant here. It is not that the Walmart crowd is not as ‘visually literate’ as the Target or boutique shop crowds (I deal with people all the time for whom every serif typeface looks like Times New Roman and every sans looks like either Arial or Comic Sans, sometimes they can’t even be bothered to make that decision… and these people aren’t necessarily the Wal-mart crowd) but that good design looks expensive, even when it isn’t.

Walmart could, if it choose, rebrand itself and its products to appear more upscale. I’m sure that the money they spend on package design for their store brands is a small fraction of the money they make on those store brands, but it is not to their advantage to do so, because then their customers would think that it looks too expensive (I know when I need something cheap, I’m looking for the plainest, ugliest box because that will be the store brand).

Do I think it is possible to create good design that also reads as cheap product to the customer? Yes, but I think it is one of the hardest things in the world to pull off.

Adrian said:

“their customers would think that it looks too expensive”

Matthew, that is a seductive argument, but it is wrong and dangerous. It is not a benefit to the customer to perceive something as cheap. The price of a product is NEVER hidden from the customer. It is always clearly marked. In addition to price tags, all stores use the term “merchandising” to give additional clues to the customer about cost and value. At the point of purchase the customer should be reassured that what they are buying has quality and value. Anyone can read a price tag, designing something to look “cheap” is an insult and a disservice to the customer.

The woman in Paul’s example doesn’t understand design. It is unfortunate that she can’t recognize that design has improved her life, but that is nevertheless the TRUTH. The fact that she doesn’t understand the design of the annual report doesn’t make her any less deserving of design’s benefits. That is the point. The Wal-Mart crowd doesn’t understand design, but that doesn’t mean that they don’t deserve good design. It is our job to improve life - not dumb everything down to a primitive level.

There is no additional cost to design something well especially if you are already making considerable effort to make it look intentionally cheap. If an item is perceived as expensive, that is a good thing for the customer because it makes them see value in what they are purchasing.

Bennett said:

It is always clearly marked.

Maybe I am taking this statement wrong, but … This statement makes it seem like you have never gone grocery shopping. Of course the price tag is there, but unless they are a few of the standard items, I can’t remember the price of what the item should be. Try shopping for a block of cheese or a multipack of paper towels. They are constantly changing the packaging size and/or quantity to really confuse the customer. I know I learned about price comparison in elementary school, but I still find it somewhat shocking when a huge bag of shredded cheese is actually a worse deal than buying five of the smaller bags. My point is, that the price might be there, but as the consumer, I’m not always sure if I am getting a good deal. I also hear (and experience) that Walmart is one of the best at fooling the consumer into thinking that they are getting a good deal by item placement and strategic low prices … among many other things.

Great story Paul. I’ve had similar experiences working with non-profits. There have been several times that my client and I have decided to print on uncoated paper that was more expensive than coated, which dictated running on more expensive presses with UV dried inks to eliminate dot gain… only because it was perceived as more conservative and financially responsible.

I’ve also had the priveledge of designing a couple of catalogs for non-profit donations and even attended a direct marketing Catalog conference a couple of years ago… Adrian, this would make your skin crawl. It gets interesting when you realize that layout is going to be initially dictated by a mathematical equation formulated to predict the sales of each item and cross-references price points to create spreads that produce X amount of dollars per square inch of paper. Unfortunately, not every catalog can afford to produce beautiful visuals like Patagonia.

Adrian, I think you are right in part, but I think you simplify the human mind when you say “if an item is perceived as expensive, that is a good thing for the customer because it makes them see value inwhat they are purchasing.” Take for example one survey participant (just a hint, Nate should know who I am talking about) When this participant filled out the survey he did something interesting. One question I asked was what kind of automobile brand would each of the three prototypes represent. I also had them rank those same prototypes on a seven point scale of budget luxury. This disoriented consumer ranked prototype C as a 6 of 7, which is pretty luxurious… and he compared the same prototype to… get this, Oldsmobile! On the other hand, his lowest scoring prototype was rated as a 4, so middle of the road between budget and luxury, and he compared it to Honda!

Now in my book, I’d put Oldsmobile at about a 2 and Honda at about a 4. This was not the only occurance where I was shocked at how the non-designers ranked the brands… often it appeared their rankings were more reflective of 1970 than today. I just think that when we design for some audiences, we encounter some residue of the mind that would astonish us if we could understand it.

Although I agree with our objective being to improve life, I’m not sure that at times we need to give our audience more consideration… this does not automatically constitute dumbing down or bad design… it can just be designing for a foreign culture.

Adrian said:

Bennett, well my comment about the price being clearly marked is about as idealistic as everything else I have been saying. In a perfect world, merchandising would be used to HELP the consumer instead of FOOL them. Even though that won’t always be the case, we can’t tailor our design to conform to their immoral practices.

Clint, it is interesting to get a glimpse into one of your survey responses. What do you think should be the proper response to the person who perceives Oldsmobile to be luxurious should be? If it was design that led to them to that conclusion, than that raises another moral dilemma: What do you do if the design makes something look better than it actually is? If a consumer buys something expecting quality (based on the packaging) and finds it to be garbage, that is bad for the consumer. So what is a designer to do? Answer: only work for companies who produce quality products. Again, I am being idealistic.

LeMel said:

If I am reading correctly, designers chose the particular design, seeing it as upscale. The ‘NASCAR crowd’ selected the same design as communicating economy.

It seems that the groups are maybe mapping their preferred value-priorities onto the empty container of the neutral (evidently appealing) design?

Perhaps a ‘good design’ reaches out to its intended audience and simply confirms to them the value system they already hold?

LeMel

PS: And, isn’t the ability to hit both groups with what they want to perceive kind of a home run?

JWH said:

i love BADG!

i watched a documentary on walmart last week and it would be virtually impossible to create a product for them that employs good design and quality because they squeeze the vendors so hard to keep their prices low. they have a conference where they invite vendors to pitch their products. if you are chosen to have your product in walmart, walmart says to you “we want to sell this price for X dollars… now go and make it so that you can sell it to us at a price that we can offer it at X dollars.” one of the companies that was selected could not fulfill their order because they could not pay their suppliers and pay their production staff and make a profit while keeping the price low. it was impossible. so i am not sure that this can be accomplished with walmart. target does not put that pressure on their designers. they have taken the approach of undercutting the pottery barns (and the like) of the world by teaming with designers with name recognition while still providing good design and a reasonable price compared with who they are trying to compete against.

the question for me is do walmart shoppers shop in target? does target appeal to them?

Adrian,

As you’ve already observed, the price is NOT always clearly marked. Perhaps, I was unclear in my examples, but as Bennett keyed into, I was thinking of the grocery and pharmeceutical aisles at Walmart, stocked and maintained by minimum wage employees. I don’t expect the product I am looking for to be in the right place, it would be expecting too much. The price won’t be on the package, as that way when Walmart squeezes another nickel out of their supplier, they can drop the price. Producing a design that “At the point of purchase the customer should be reassured that what they are buying has quality and value” could be confusing and deterimental to the customer.

I never said that the Walmart crowd doesn’t deserve good design, I just stated that it is hard to create good design that reads as economical. If the parent in Paul’s example doen’t understand that the annual report was produced economically, is that her fault or the designer’s?

greta red said:

Many years ago, I was part of a project for a major credit card company. We delivered some beautiful swiss-style designs that were met with complete derision by the client.

We called in the creative director, who took one look at it and said, “Oh, yeah. I can have you what they need in the morning.” Mystified we left the project in her hands for the night. What was the secret sauce?

In the morning we returned to designs that had script type and cheesy photos. The client loved it. “Now, this,” they said, “won’t alienate our customers.” Apparently clean, minimal design is perceived (at the mass market level) as being for “yuppies” and not mainstream America. A lesson I’ll never forget.

p.berkbigler said:

I’m also going to go back to Clint’s comments about underestimating / overestimating the perceptual biases of an audience - I think it’s extremely easy for us as designers to forget that our aesthetic biases are often further towards the edge of trends and style notes (probably well ahead of them in many markets) that most of the rest of the populus may either:

A. Not have any awareness of

B. Not have any relationship with / to

C. Possibly learn to appreciate / respond to later

The notion of certain audience pockets being biased towards or against more design refinement shouldn’t strike any of us as a major surprise, simply audience areas that we have to decide whether we’re willing to orient our design towards.

You can actually thank or blame much earlier design history for the larger audience tendency to dismiss cleaner, likely more Swiss School-oriented designs as being “upper class”, “cold”, “sterile”, etc., etc. as far as the many terms that seem to conjure easily along with that aesthetic - Swiss design on American soil became quickly bundled up with the International School of architecture and the modernist arts movements, all of which became classed with a very moneyed population and much of which was pushed towards a level of abstraction that most citizens were either simply unacquainted with or downright resistant to.

Those that supported it often paid for it, and the societal divisions that accompanied its entry into the American scene have yet to completely leave its side.

Trained eyes are trained eyes, and while we can often hope that others might equally learn to appreciate and respond to our design proclivities, it doesn’t take much time teaching to recognize that learning is a far more gradual process than we might wish.

While the pure truth of design might indicate that anything can and should benefit from the rigors of finely tuned / finely crafted visual design, the muddier truth of working with / for the populus often reveals that many won’t yet welcome this medication at a full / undiluted dose.

GoCatGo said:

I have to echo what JWH posted in regard to Walmart’s design efforts. I can only point to Ockham’s razor which states that the explanation of any phenomenon should make as few assumptions as possible.

Walmart products look the way they do because Walmart creates an environment for lackluster design. I can’t believe it’s calculated; It just doesn’t matter to them.

Design is as fluid and flowing as wal-mart; it’s just been around longer starting on the cave walls and continuing on the bath-room stalls of wall mart. the nascar/wal-mart crowd may not know who alan fletcher was but has sure seen the fruition of his creativity - the bright bold colors of nascar with it’s 200+mph chest pounding excitement compiments perfectly with the fletcher/rand suave & smart way of ‘going down the track of creativity’.

…..post note - and besides i’m a big ‘KING RICHARD’ fan!

Mark Jaquette


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